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Dissonant Whispers 5e

Dissonant Whispers 5eDissonant Whispers is an Enchantment spell that deals 11d6 psychic damage to a target. It is not stealthy and requires a Wisdom saving throw to successfully cast. However, it can be cast on allies, causing them to flee faster and suffer damage. In addition, it can also be used on undead. Whether this spell is useful to you depends on your role and character’s goals.

Dissonant Whispers is a 1st level Enchantment spell

Dissonant Whispers is an Enchantment spell that deals 3d6 psychic damage to a target. Unless the target has a high Wisdom score or can’t move, the creature will be forced to make a Wisdom saving throw. If they fail their save, they take half of the damage, and must move away from the caster. However, this spell won’t affect creatures that are deaf or effectively blind.

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Dissonant Whispers causes an enemy to use their reaction to move away from you. The target’s reaction can trigger an opportunity attack, and this movement can be a part of that opportunity attack. The spell also provokes its own opportunity attack, which can be a good thing.

Dissonant Whispers can target low-Wisdom creatures, including Skeletons, zombies, Kobolds, and Ogres. The spell’s duration is equal to the duration of the target’s turn, so it can be used in a pinch to deal massive damage in single combat. As with most first-level spells, the spell is good against smaller groups, but it has a limited range.

Dissonant Whispers is a powerful spell that deals 3d6 psychic damage and can be used offensively. It’s great for keeping your target from bothering you with other creatures in your area. This spell can even be used to move an enemy away from you when you’re in range.

It deals 11d6 psychic damage

Dissonant Whispers in 5th Edition DnD deal 11d6 psychic damage when cast by a Bard or Warlock of the Great Old One. The spell increases by 1d6 each spell slot level. Dissonant Whispers can be cast by other characters, but they can only take the Magic Initiate feat or choose the Bard class. Dissonant Whispers is not part of the SRD, but it is referenced in the 5th edition Beyond campaign setting.

When used against a foe, this spell will cause them to move away from you and become disoriented and disorientated. This effect lasts for one hour. Dissonant Whispers are most effective against foes with CR 10 or lower. This spell can be used on an enemy, but it requires the right class.

Dissonant Whispers is an enchantment spell that causes a cacophonous whisper. The target must make a DC 15 Constitution saving throw against this spell. If the save DC is failed, the target takes 3d6 psychic damage and is forced to flee. If the creature succeeds, this spell deals half damage and forces it to move away.

The target must make a Wisdom saving throw against dissonant whispers. If it fails, it deals 3d6 psychic damage and moves away from the target. If the target makes a successful save, they suffer half the damage and do not move. This spell is a powerful and potent spell that should not be ignored.

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It can’t be cast stealthily

While Dissonant Whispers is not a stealthy spell, it does have one major benefit. It does not affect the target’s movement speed. Instead, it forces the creature to move away from the caster. This isn’t a great benefit if the target is prone or has total cover, and it can make the spell useless if the target is prone.

Another benefit to Dissonant Whispers is that it targets creatures with low Wisdom. Low-Wisdom creatures include zombies, skeletons, and ogres. However, the ability only triggers on one enemy per turn. Having this ability makes it a great tool for rogues to keep their enemies away from things and allies they need to protect. However, it does have its limitations, particularly when used against large groups of enemies.

Another advantage of Dissonant Whispers is that the target must make a Wisdom saving throw to avoid being caught by the spell. If he fails, he takes 3d6 psychic damage. If the target is not in a room that isn’t dangerous, he or she must move far away from the caster to avoid being caught.

Casting this spell stealthily requires a good amount of planning. A spellcaster should position himself so that the enemy can’t run away. For melee characters, it’s best to attack the enemy before casting. It also means that a melee character should get close to the enemy before casting the spell and smack them as they leave. This is important, because the enemy cannot move away from the spellcaster while using the reaction.

It requires a Wisdom saving throw

Dissonant Whispers is a spell that forces the target of your attack to use a reaction. It is ineffective against creatures immune to reaction spells. The spell also forces the target to move away from the caster and cannot be used by the target if they are moving voluntarily. As a result, the spell requires a Wisdom saving throw to successfully use.

Dissonant Whispers targets creatures with a low Wisdom score, such as Skeletons, Zombies, and Ogres. It can also target a character that has the War Caster feat, which allows him to cast spells in place of an opportunity attack. Alternatively, Dissonant Whispers can be used in tandem with the Booming Blade feat.

The 5th-edition SRD doesn’t give details about the Dissonant Whispers spell, but it does give a basic idea of how it works. It deals 3d6 psychic damage to a creature that fails to make a successful Wisdom saving throw. If the target succeeds, the spell deals half the damage and the creature moves away from the caster.

If the dissonant whispers 5e spell is successful, the creature will be frightened for 1 minute, but if the creature does not succeed, it can repeat the save or end the effect on itself. However, this spell is cursed and requires a Wisdom saving throw to use. This spell is highly effective against a group of enemies.

Dissonant Whispers 5e deals psychic damage to a creature within range. If the target successfully makes a Wisdom saving throw, it will not be affected by the psychic damage and move away. It also gives the creature a +2 bonus on its next save.

It ignores total cover

The Dissonant Whispers 5e spell can ignore total cover when the target does not see the caster. However, if the target character has already taken an opportunity attack or cast a spell, it won’t be forced to move. It will, however, still take damage.

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Dissonant Whispers is effective against creatures that have low Wisdom, such as zombies and skeletons. It can also target NPCs and foes that have Legendary Resistance. Legendary Resistance means that the target automatically passes saving throws. In addition, when you attack a Wizard with Dissonant Whispers, you can target him with a brutal assault for the rest of the round.

Dissonant Whispers ignores total cover and does not work on creatures that are deaf. If a creature has a Wisdom save, it automatically passes, but it still takes half damage from the spell. The creatures that fail this save also have to move away from the caster to avoid the spell’s effects. The DM can decide which rules apply to a particular situation.

Dissonant Whispers is a great 1st-level spell that opens up a lot of potential for party damage. While it doesn’t rely on Wisdom saves, it’s good for early game play, as it has a high firepower and great control ability. This spell also scales well, making it great for taking out low-level enemies near boss monsters.

 

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